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This was my final University project for my game design minor. It is a short remake of Metal Gear Solid 1, one of my favorite games as a kid. I used Unreal Engine 5.1 along with Maya for some of the models and Quixel mega scans for large parts of the environment. At it's core it is a stealth game with some fighting mechanics such as the ability to stealth kill enemies or use weapons when necessary. Since this project was shorter, I decided to only incorporate a couple different areas, one where stealth was a large focus and another where weapons would need to be used to fight a boss.
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